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The specifics of setting up clangd depend on one's choice of editor and build system. There are three general rules, though:
- Make sure that your build system is generating a
compile_commands.jsonfile. Look for this in your build or output directory.
- Make sure that the editor is pointed at the clangd binary included with the SDK, not a system one. The clang included with the SDK supports language extensions that aren't in upstream clang, which can confuse upstream clangd.
- Set your editor so that the argument
--query-driver=/path/to/llvm-mos-sdk/bin/*clang*is passed to clangd. This authorizes clangd to query the SDK clang about what path a specific SDK target uses. Without this, clangd won't have any idea where to look for target headers.
CMake + Visual Studio Code[edit | edit source]
To set up clangd when building using CMake and editing with Visual Studio Code:
- Make sure that you've installed the Clangd extension in the Visual Studio Code marketplace. You should also disable the default C++ extension, since it conflicts with clangd.
-DCMAKE_EXPORT_COMPILE_COMMANDS=ONto CMake when generating the build files. This ensures that a build produces a
compile_commands.jsonfile. Note that this only works with the Makefile and Ninja generators.
- Build the project.
- In Visual Studio Code, open your project, then go to the Settings page. Click the "Workspace" tab and search for "Clangd."
- In the setting titled "Clangd: Arguments", add the argument
--query-driver=/path/to/llvm-mos-sdk/bin/*clang*, substituting the absolute path to your SDK installation for
- Set "Clangd: Path" to
/path/to/llvm-mos-sdk/bin/clangd, again substituting your install path.
- Issue the command "clangd: Restart language server". Clangd integration should now work; you can test this by clicking "Go To Definition" on a
#includeline. This should take you to the corresponding header in your SDK install.